![]() there are five different ammo types, and each weapon uses a different one, like crossbows use bolts and revolvers and machine guns use bullets. enemies drop rads and occasionally health, ammo, or weapons. if you reach level 10, you choose one of your character's exclusive and powerful ultra mutations and you can't level up any more. if you've got enough rads to level up, the game gives you a random set of upgrades ("mutations") to choose one from that you keep for the rest of that run. ![]() all the levels have random layouts, but each stage has its own enemies, sometimes a boss, and they all contain an ammo chest, a weapon chest, and a can of rads, which are basically XP. you start with eight health, and if it falls to zero you lose that run and start all over, though you keep some unlockables like characters with unique abilities. in Nuclear Throne, you drop into the first level with a revolver and you proceed to the next level by killing every enemy. If you know the gameplay of both games, feel free to skip this paragraph and the next. Enter the Gungeon, while also great, comes up a bit short, and is designed a bit differently. and in my opinion, Nuclear Throne is the pinnacle of the genre: immaculate in the same way people call Doom immaculate, where to add or remove anything would detract from the game. individual levels are obviously a lot harder to design for what might be a negligible difference in player enjoyment, and aren't infinitely replayable, which I guess is why the developers of each game decided on this format. contemporary players and designers probably would feel like it's a missed opportunity to not have random generation in a top down shooter unless you have lots of stages and a system that values mastery like Assault Android Cactus or Hotline Miami. Even if you aren’t, I mean I never thought I’d be into roguelikes back then, this one was the first one I ever played all those years ago, and it’s The One that got me hooked on these kinds of games.Ī lot of indie top down shooters - not the least of which are Nuclear Throne and Enter the Gungeon - happen to also be roguelites I guess because designers really like putting procedural generation with arcade-ish gameplay. The gameplay and sound design are crunchy and satisfying and it’s just a bunch of fun, especially if fast-paced rogue likes are your thing. On top of that, the soundtrack fucking slaps and the promo art done by is gorgeous. that’s for another post, I could talk about NT’s attention to detail another day. On the surface it’s kinda just a fun arcade game but there’s tons of small bits of detail that add so much more to the world, and suggests so much more beneath the surface and it’s really fun to think about. The game has tons of different weapons and mutations to level up your characters with throughout each run and it’s very fast paced and hectic. You have twelve playable characters all with unique character designs, abilities, and play styles. But tldr it’s a top down shoot-em-up roguelike about mutants in a post apocalyptic nuclear wasteland.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |